#31 closed task (fixed)
Entity Event - Heal
Reported by: | Stuart Walpole | Owned by: | Jason |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Priests and temples heal injured organic units in a radius around them.
Change History (4)
comment:1 by , 18 years ago
Owner: | set to |
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Status: | new → assigned |
comment:2 by , 18 years ago
Description: | modified (diff) |
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Implemented the heal aura. Example:
<Auras> <Heal> <Radius>30</Radius> <Rate>5</Rate> <!-- How much to heal per tick --> <Speed>2000</Speed> <!-- How often to tick --> </Heal> </Auras>
Possible improvements: We could make some heal auras only affect units that are not in combat, if desired.
comment:3 by , 18 years ago
Resolution: | → fixed |
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Status: | assigned → closed |
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I'll take this one, I need to make the medic actor/entity and assign it the same properties as the temple. Should be fairly straight forward to do.