Opened 18 years ago

Closed 18 years ago

Last modified 14 years ago

#31 closed task (fixed)

Entity Event - Heal

Reported by: Stuart Walpole Owned by: Jason
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Matei)

Priests and temples heal injured organic units in a radius around them.

Change History (4)

comment:1 by Jason, 18 years ago

Owner: set to Jason
Status: newassigned

I'll take this one, I need to make the medic actor/entity and assign it the same properties as the temple. Should be fairly straight forward to do.

comment:2 by Matei, 18 years ago

Description: modified (diff)

Implemented the heal aura. Example:

<Auras>
	<Heal>
		<Radius>30</Radius>
		<Rate>5</Rate> <!-- How much to heal per tick -->
		<Speed>2000</Speed> <!-- How often to tick -->
	</Heal>
</Auras>

Possible improvements: We could make some heal auras only affect units that are not in combat, if desired.

comment:3 by matei, 18 years ago

Resolution: fixed
Status: assignedclosed

(In [3865]) # Added sky box as well as repair, heal and trample actions.

Closes #31, #32, #37. Refs #46.

comment:4 by (none), 14 years ago

Milestone: Playability Demo

Milestone Playability Demo deleted

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