Opened 9 years ago
Last modified 7 years ago
#3229 closed defect
Some structures shouldn't be ConquestCritical — at Initial Version
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 20 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description
Currently you are defeated in conquest mode, if all your units and structures are destroyed, that have the ConquestCritical tag. Every unit and structure has this tag, except some that remove it explicitly:
other/obelisk civic_house defense_defense_tower defense_outpost defense_wall_gate defense_wall_tower defense_wall economic_farmstead economic_market economic_storehouse resource unit_fauna unit_support_trader
This list is incomplete. It should contain the following structures as well:
corral blacksmith rotary mill pillar theather (athen & sparta) library (macedonian & seleucids) lighthouse (ptolemian)
Docks and ships are another way to survive the defeat currently. But I think this is okay, since the player might have resources left and help his teammates on the sea. Also notice that the athenian tireme can produce units.
The wooden tower and palisade are alreay covered by the defense_defense_tower and defense_wall structure.
What about removing the trader of the list? I can imagine it would be fun if you could still trade between your allied markets with your leftover trade carts (similar to fishing with your leftover docks).
Alternatively one could define the Conquest mode in such a way that you will be defeated if and only you don't have a CC and can't rebuild it, even if you had the resources. In that case, docks and ships (except athenian tireme) would have to be added to the list as well.