Opened 9 years ago

Closed 9 years ago

Last modified 9 years ago

#3246 closed defect (needsinfo)

[NEEDSINFO] Crash on loading map

Reported by: code Owned by:
Priority: Should Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x00000030)

Location: unknown:0 (?)

Call stack:

16187358


errno = 0 (No error reported here)
OS error = 126 (The specified module could not be found.)

Attachments (3)

crashlog.txt (10.2 KB ) - added by code 9 years ago.
crashlog.dmp (80.7 KB ) - added by code 9 years ago.
crashlog.2.dmp (80.7 KB ) - added by code 9 years ago.

Download all attachments as: .zip

Change History (7)

by code, 9 years ago

Attachment: crashlog.txt added

by code, 9 years ago

Attachment: crashlog.dmp added

by code, 9 years ago

Attachment: crashlog.2.dmp added

comment:1 by sanderd17, 9 years ago

Could you please tell us what version of the game you use, and what map you tried to load.

Adding the system_info.txt log would also be very welcome.

comment:2 by historic_bruno, 9 years ago

In this case, system_info.txt isn't necessary, all that info is in crashlog.txt, and it says the version is A18 (r16404).

The crashlog indicates a crash in the GPU driver. The Radeon Xpress X1200 is relatively old and low-end now, do you have any fancy graphics settings turned on? Try disabling some settings to see if the crash goes away (in particular, GLSL shader effects like post processing and fancy water). Also, if you can update the driver to a newer version, that may be worth a try.

 	atioglxx.dll!142d9448()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll]	
>	pyrogenesis.exe!pthread_mutex_unlock(void * * m) Line 353	C++
 	pyrogenesis.exe!timer_Time() Line 119	C++
 	pyrogenesis.exe!CProfileManager::Stop() Line 706	C++
 	pyrogenesis.exe!CSimulation2Impl::Interpolate(float simFrameLength, float frameOffset, float realFrameLength) Line 539	C++
 	pyrogenesis.exe!CSimulation2::Interpolate(float simFrameLength, float frameOffset, float realFrameLength) Line 682	C++
 	pyrogenesis.exe!CNetTurnManager::Interpolate(float simFrameLength, float realFrameLength) Line 257	C++
 	[External Code]	
Last edited 9 years ago by historic_bruno (previous) (diff)

comment:3 by Stan, 9 years ago

Resolution: needsinfo
Status: newclosed
Summary: Crash on loading map[NEEDSINFO] Crash on loading map

Been 6 months and he hasn't answered so closing it as needinfo

comment:4 by Stan, 9 years ago

Milestone: Backlog
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