Opened 9 years ago

Last modified 7 years ago

#3301 closed task

[WIP] Cinematic camera — at Initial Version

Reported by: Vladislav Belov Owned by: Vladislav Belov
Priority: Should Have Milestone: Alpha 20
Component: Core engine Keywords: patch
Cc: Patch:

Description

Cinematic camera needs for cutscenes, game videos, etc. There is some cinematic camera realization, but it's uncompleted and can't be used in map.

After modification camera paths have next structure (in map.xml):

<Paths>
  <Path name="test" timescale="1.0" mode="INOUT" style="DEFAULT">
    <Node time="0">
      <Position x="485.029" y="25.8692" z="866.186"/>
      <Rotation x="0" y="0" z="0"/>
    </Node>
    <!-- other nodes -->
  </Path>
</Paths>

Mode & style are params for the camera moving near nodes. And from the map trigger we can add a path to the playlist by name.

The draft of patch I will attach later. And Atlas Paths editing after trompetin17 AtlasUI merging.

Change History (4)

by Vladislav Belov, 9 years ago

Attachment: camera_path_visual.jpg added

by Vladislav Belov, 9 years ago

Attachment: Cinema_Demo_map.zip added

by Vladislav Belov, 9 years ago

Test version (0.5) of cinematic camera

by Vladislav Belov, 9 years ago

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