Opened 9 years ago
Last modified 7 years ago
#3301 closed task
[WIP] Cinematic camera — at Initial Version
Reported by: | Vladislav Belov | Owned by: | Vladislav Belov |
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Priority: | Should Have | Milestone: | Alpha 20 |
Component: | Core engine | Keywords: | patch |
Cc: | Patch: |
Description
Cinematic camera needs for cutscenes, game videos, etc. There is some cinematic camera realization, but it's uncompleted and can't be used in map.
After modification camera paths have next structure (in map.xml):
<Paths> <Path name="test" timescale="1.0" mode="INOUT" style="DEFAULT"> <Node time="0"> <Position x="485.029" y="25.8692" z="866.186"/> <Rotation x="0" y="0" z="0"/> </Node> <!-- other nodes --> </Path> </Paths>
Mode & style are params for the camera moving near nodes. And from the map trigger we can add a path to the playlist by name.
The draft of patch I will attach later. And Atlas Paths editing after trompetin17 AtlasUI merging.
Change History (4)
by , 9 years ago
Attachment: | camera_path_visual.jpg added |
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by , 9 years ago
Attachment: | Cinema_Demo_map.zip added |
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by , 9 years ago
Attachment: | cinematic_camera_core_v0.5.patch added |
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by , 9 years ago
Attachment: | cinematic_camera_core_v0.5a.patch added |
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Test version (0.5) of cinematic camera