Opened 9 years ago
Last modified 3 years ago
#3442 new enhancement
Prioritize some units when moving to a target — at Initial Version
Reported by: | ffm | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | Pathfinding |
Cc: | Patch: |
Description
Units don't make way for other units. Reproduce (Example): at the beginning send all units to a point and if the cavalry is surrounded by the other units, try to send the cavalry away. It can't, because the idle units wont let it pass. Rev: 17060.
Idle units have a lower priority task as the horse. Other (more relevant) example would be: a ram trying to get on a fort, but champs are in the way. Solution would be moving the ram to the fort has a higher priority than th champ attacking the fort.
Women should move out of the way of men (no offense) with mission for fight.
And this should also affect allied team members. If you are in a team with a less skilled player, he could block your ram (without bad intention).
i propose a prioritization like: idle < just move < gather < fight < siege movement
Maybe the higher prioritized unit can push the lower one away.