Opened 9 years ago

Last modified 5 years ago

#3458 closed defect

Skybox might be to small for the increased terrain height range — at Version 3

Reported by: FeXoR Owned by:
Priority: Should Have Milestone: Alpha 24
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by elexis)

This screenshot from Atlas suggest that the skybox might not be big enough for the increased terrain height range: http://wildfiregames.com/forum/uploads//monthly_09_2015/post-14196-0-00430700-1443195625.jpg

Change History (3)

comment:1 by FeXoR, 9 years ago

Description: modified (diff)

comment:2 by Itms, 9 years ago

Cc: sanderd17 added
Keywords: skybox removed

comment:3 by elexis, 7 years ago

Description: modified (diff)

Also it often becomes possible to see the black area below the skybox, which is bad for promotional screenshots.

(There are also other methods to draw the skybox. For example it can has the size 1x1x1, but be rendered independent of the world position of the camera with a different openGL projection, so that the skybox appears infinitely far away. If good textures are chosen, the box shape of the skyset will also become unnoticeable.)

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