Attachments (4)
Change History (13)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Reproduce: Start any map with roaming animals, like the default skirmish map. Notice whales are also affected. Caused by: r17028, the revisions before that don't have it, but that revision and every after that does.
comment:3 by , 9 years ago
Description: | modified (diff) |
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by , 9 years ago
Attachment: | whale_ballet.gif added |
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comment:4 by , 9 years ago
Description: | modified (diff) |
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Can we assume that an error in MoveToPointRange
also causes errors for the players units?
comment:5 by , 9 years ago
Milestone: | Backlog → Alpha 19 |
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Priority: | Should Have → Must Have |
Setting a19 for awareness of the current pathfinder bugs. Might be pushed later if the bug doesn't have any side-effects on the units too.
by , 9 years ago
Attachment: | ticket3474.patch added |
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comment:6 by , 9 years ago
Keywords: | reviev added; pathfinding removed |
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The attached patch should fix the bug.
comment:8 by , 9 years ago
Keywords: | reviev removed |
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comment:9 by , 6 years ago
Description: | modified (diff) |
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It's a different problem than in #1833. Here the animal seems to turn towards the random direction it should move, but the move stops immediately, so it chooses a new random direction, faces towards it , ... and so on during all its roaming time. I think it is linked to #3405 as both flee and roaming uses MoveToPointRange which seems to be broken when the unit is inside the range it should move to. If this behaviour is recent (i.e. not introduced with the new pathFinder), it may be because of r17013