Opened 9 years ago
Last modified 6 years ago
#3474 closed defect
Animal roaming — at Version 4
Reported by: | elexis | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 19 |
Component: | Core engine | Keywords: | |
Cc: | Itms | Patch: |
Description (last modified by )
Change History (7)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Reproduce: Start any map with roaming animals, like the default skirmish map. Notice whales are also affected. Caused by: r17028, the revisions before that don't have it, but that revision and every after that does.
comment:3 by , 9 years ago
Description: | modified (diff) |
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by , 9 years ago
Attachment: | whale_ballet.gif added |
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comment:4 by , 9 years ago
Description: | modified (diff) |
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Can we assume that an error in MoveToPointRange
also causes errors for the players units?
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It's a different problem than in #1833. Here the animal seems to turn towards the random direction it should move, but the move stops immediately, so it chooses a new random direction, faces towards it , ... and so on during all its roaming time. I think it is linked to #3405 as both flee and roaming uses MoveToPointRange which seems to be broken when the unit is inside the range it should move to. If this behaviour is recent (i.e. not introduced with the new pathFinder), it may be because of r17013