Opened 9 years ago
Closed 3 years ago
#3479 closed defect (duplicate)
Formations - units stop their current order to get into formation
Reported by: | elexis | Owned by: | |
---|---|---|---|
Priority: | Must Have | Milestone: | |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
Problem 1: Units cancel their current order Problem 2: Units move away from the actual target Problem 3: Units might not execute the build order at all
1 and 2 cost valuable time, which can decide the outcome of a battle.
Reproduce (building structures): 1. Move two units far apart 2. Start building something with one unit 3. Select both units and order them to build
Expected Result: The unit close to the structure doesn't stop building. The other unit walks to that structure and builds it. After that they can form.
Actual Result: When the other unit arrives at the structure, the constructing unit stops, moves away from the structure (towards the other unit) and enters the formation. If the units were not far apart, they walk to the building and construct it. However if they were, they will just stop after getting into formation and never start building at all.
Reproduce (attacking enemies): 1. Have some units attacking a building 2. Select those and some other units far away 3. Order them to attack the same building
Same applies to gathering resources and possibly other orders.
Attachments (3)
Change History (14)
by , 9 years ago
Attachment: | attackbug.gif added |
---|
comment:1 by , 9 years ago
Description: | modified (diff) |
---|
by , 9 years ago
Attachment: | units_dont_build.gif added |
---|
An illustration of how the units don't execute the order to build the house.
comment:2 by , 9 years ago
Description: | modified (diff) |
---|
by , 9 years ago
Attachment: | stop_attacking_in_formation_a18.gif added |
---|
Seen on a18 - the units stop their attack to get into formation but don't continue the attack. (Same bug as above)
comment:3 by , 9 years ago
Description: | modified (diff) |
---|
comment:5 by , 8 years ago
Milestone: | Backlog → Alpha 20 |
---|
comment:7 by , 5 years ago
Component: | UI & Simulation → Simulation |
---|
Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:8 by , 5 years ago
Description: | modified (diff) |
---|
Does seem to be a duplicate of #1791, but this seems slightly better specced.
This only happens with a default formation. TBH, I'm not sure it needs to be fixed in general - orders like "gather" don't really make sense for formations, and it seems like that's the flaw in the first place.
Maybe only "walk" and related orders should have a default formation, and the others default too null.
comment:9 by , 4 years ago
Single units goes fine, but when performing the test plan with two formations the reported misbehaviour is observed. (SVN r23782.)
comment:11 by , 3 years ago
Milestone: | Backlog |
---|---|
Resolution: | → duplicate |
Status: | new → closed |
Going to close this as a duplicate of #1791, which it mostly is.
An illustration how the behavior costs valuable time.