Changes between Version 2 and Version 3 of Ticket #3505


Ignore:
Timestamp:
Oct 13, 2015, 1:21:25 AM (9 years ago)
Author:
elexis
Comment:

The replay above is for r17131.

This ticket sounds like a duplicate of #3471 as units here are also stuck without touching any obstruction.


If you replace the construct order with an identical walk order in the minimal replay (attachment:commands.txt) then the units will not be stuck.

466c466
< cmd 1 {"type":"construct","template":"structures/ptol_house","x":854.0781860351562,"z":361.5915222167969,"angle":2.356194490192345,"actorSeed":34134,"entities":[10090,10091,10109,10110,10111,10112,10113,10114,10115,10116,10117,10118],"autorepair":true,"autocontinue":true,"queued":false}
---
> cmd 1 {"type":"walk","x":854.0781860351562,"z":361.5915222167969,"entities":[10090,10091,10109,10110,10111,10112,10113,10114,10115,10116,10117,10118],"queued":false}

So maybe it has something to do with new obstructions not being taken into account correctly.

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  • Ticket #3505 – Description

    v2 v3  
    66
    77[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3505/stuck_without_obstruction.gif,300px, center)]]
     8
     9This is probably the same bug as #3471, there is also a unit stuck without obstruction:
     10[[Image(http://trac.wildfiregames.com/raw-attachment/ticket/3471/stuck_cav.gif,300px, center)]]