9 | | Efficiency: |
10 | | * The profit increases with the distance, thus markets should be built as far apart as possible. |
11 | | * At some distance trade carts generate income faster than the same amount of men gathering resources. |
12 | | * Trading with carts from a market to a dock helps with increasing the distance. |
13 | | * Since producing a trade cart costs 80 metal, killing some of them can be more damaging to the enemy than destroying a civic centre! |
14 | | |
15 | | This is more than fits into a single of these txt-files, so splitting it in two files might be advisable. |
16 | | |
17 | | Notice the file also contains a name of an image that will be displayed. |
| 5 | * Barter |
| 6 | * Rates are global, so a player watching them can turn a profit by exchanging resources. |
| 7 | * Exchanges one resource for another at the rate listed there. |
| 8 | * Requires a market (or is done at one) |
| 9 | * Loot |
| 10 | * Killing units gives some resources |
| 11 | * Killing trade carts loots the resources they carry. |
| 12 | * Mauryan Worker Elephant |
| 13 | * Resource dropsite (can be used to gather outside of your territory) |
| 14 | * Can help construct buildings |
| 15 | * Dock |
| 16 | * Dropsite for all resources (also for land units) |
| 17 | * Build ships |
| 18 | * Can be built outside of own territory |
| 19 | * Nomad Mode |
| 20 | * Start without a CC |
| 21 | * Can build that where you want |
| 22 | * Use a dock to gather resources early without placing the CC (if not enough resources) |
| 23 | * Trade |
| 24 | * Trade routes between two markets (or one market and a dock, or two docks) |
| 25 | * Merchant Ships and Traders can open trade routes |
| 26 | * You can trade with yourself, but trading with an ally or a neutral player is better. The other player will get a share of the traded resources, but there is a gain bonus too. |
| 27 | * Trade routes are set by selecting a trader and the right-clicking on two markets. |
| 28 | * The ratio of traded resources can be set in the trading dialog at the top left. |
| 29 | * The profit increases with the distance, thus markets should be built as far apart as possible. |
| 30 | * At some distance trade carts generate income faster than the same amount of men gathering resources. So this is a good way to get resources in late-game. |
| 31 | * Trading with carts from a market to a dock helps with increasing the distance. |
| 32 | * Enemy trade routes are a valuable target since they should be quite long and hard to defend, and you both get some loot, and deal their economy a blow. |