Opened 9 years ago
Last modified 3 years ago
#3560 new enhancement
Explain trading in loading screen — at Initial Version
Reported by: | elexis | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | Work In Progress |
Component: | UI – Miscellaneous | Keywords: | simple |
Cc: | Patch: |
Description
Even experienced players don't know how to trade efficiently. We should add some info to the tips that are shown in the loading screen (can be found in binaries/data/mods/public/gui/text/tips
):
Usability:
- Killing trade carts loots the resources they carry.
- The routes trade carts use can be reassigned by selecting trade carts and then rightclicking two markets.
- The ratio of gathered resources can be set in the trading dialog at the top left.
- The ally will get 25% of the resources when trading with his market.
Efficiency:
- The profit increases with the distance, thus markets should be built as far apart as possible.
- At some distance trade carts generate income faster than the same amount of men gathering resources.
- Trading with carts from a market to a dock helps with increasing the distance.
- Since producing a trade cart costs 80 metal, killing some of them can be more damaging to the enemy than destroying a civic centre!
This is more than fits into a single of these txt-files, so splitting it in two files might be advisable.
Notice the file also contains a name of an image that will be displayed.
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