Opened 9 years ago

Last modified 3 years ago

#3560 new enhancement

Additional loading screen tips — at Version 5

Reported by: elexis Owned by:
Priority: Nice to Have Milestone: Work In Progress
Component: UI – Miscellaneous Keywords: simple
Cc: Patch:

Description (last modified by elexis)

There are some game features that even experienced players don't know about. We should add loading screen tips explaining those. These consist of a text file in gui/text/tips and an image file with the same base name in art/textures/ui/loading/tips/.

Below is a list of topics needing some explanation and some relevant information. Note that certain topics might need multiple tips. Note that the categories need not be this way so if you have another way of arranging them (eg something about dropsites) go for it.

  • Barter
    • Rates are global, so a player watching them can turn a profit by exchanging resources.
    • Exchanges one resource for another at the rate listed there.
    • Requires a market (or is done at one)
  • Loot
    • Killing units gives some resources (including those that they carry #2732)
    • Killing trade carts loots the resources they carry.
  • Mauryan Worker Elephant
    • Resource dropsite (can be used to gather outside of your territory)
    • Can help construct buildings
  • Dock
    • Dropsite for all resources (also for land units)
    • Build ships
    • Can be built outside of own territory
    • Can be used for land- and water-trade
  • Nomad Mode
    • Start without a CC
    • Can build that where you want
    • Make sure it is besides resources
    • Use a dock to gather resources early without placing the CC (if not enough resources)
  • Trade
    • Trade routes between two markets (or one market and a dock, or two docks)
    • Merchant Ships and Traders can open trade routes
    • You can trade with yourself, but trading with an ally or a neutral player is better. The other player will get a share of the traded resources, but there is a gain bonus too.
    • Trade routes are set by selecting a trader and the right-clicking on two markets.
    • The ratio of traded resources can be set in the trading dialog at the top left.
    • The profit increases with the distance, thus markets should be built as far apart as possible.
    • At some distance trade carts generate income faster than the same amount of men gathering resources.
    • Trading with carts from a market to a dock helps with increasing the distance.
    • Enemy trade routes are a valuable target since they should be quite long and hard to defend, and you both get some loot, and deal their economy a blow.
  • Capturing
    • Units capture buildings by default
    • but can attack by holding ctrl
    • champions capture way faster, heroes even more so
    • capturing is slower if the building is garrissoned
    • One should focus on the civic centre, as all the other buildings will be captured once one the CC is captured

Change History (5)

comment:1 by leper, 9 years ago

The looting related parts could be one tip, that also explains #2732.

comment:2 by elexis, 9 years ago

  • 'Barter efficiency also needs a tooltip!:
  • Market profits can be optimized by setting the currently most requested resource as trading good and then selling this for the resources you actually need.

This way you can often have a barter efficiency > 100%, i.e. getting profit.

Notice if all players do that, then you won't be able to barter any resource with profit.

comment:3 by leper, 9 years ago

Description: modified (diff)
Summary: Explain trading in loading screenAdditional loading screen tips

comment:4 by elexis, 9 years ago

Description: modified (diff)

comment:5 by elexis, 9 years ago

Description: modified (diff)
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