Opened 9 years ago

Last modified 5 years ago

#3562 new task

Decide whether resources/corpses should have an obstruction, and if so how and which. — at Initial Version

Reported by: wraitii Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords: design pathfinding
Cc: Patch:

Description

This ticket follow #3538 and [17156]

In [17156] I made it so that entities that become resources upon death (chicken...) get a passable (it does not block anything) static obstruction. This fixes a bug and makes the behavior saner.

We should decide how to generalize this behavior: should some entities get a blocking obstruction? How do we decide the size of this obstruction?

Do we want this behavior for corpses too? If so it could go in decay.

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