Opened 9 years ago
Last modified 5 years ago
#3562 new task
Decide whether resources/corpses should have an obstruction, and if so how and which. — at Version 3
Reported by: | wraitii | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | design pathfinding |
Cc: | Patch: |
Description (last modified by )
This ticket follow #3530 and [17156]
In [17156] I made it so that entities that become resources upon death (chicken...) get a passable (it does not block anything) static obstruction. This fixes a bug and makes the behavior saner.
We should decide how to generalize this behavior: should some entities get a blocking obstruction? How do we decide the size of this obstruction?
Do we want this behavior for corpses too? If so it could go in decay.
Change History (3)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
As mentioned in #3530, gatherable corpses are only one case where obstructions with clearance 0 can occur, there might be other cases we don't know about yet.
That's why we should still add the warning and ignore obstructions with clearance zero, i.e. attachment:t3530_throw_warnings.patch:ticket:3530 and attachment:testLine.patch:ticket:3530
comment:3 by , 9 years ago
Description: | modified (diff) |
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Notice it is important to assign the correct radius to the different corpse types, otherwise units won't be gathering at the correct place.