Opened 9 years ago
Closed 9 years ago
#3580 closed defect (duplicate)
#3505Units - in formation stuck frequently Pathfinder
Reported by: | gameboy | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
#3292: serializationChange.patch Ticket, on this patch, I tested it, found a problem, when I started a new single mode of the game, when the construction workers, found the whole game is lagging behind, my memory is 8G. my operating system is 64bit WIN8.1
Change History (5)
comment:1 by , 9 years ago
comment:2 by , 9 years ago
Milestone: | Backlog |
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Resolution: | → invalid |
Status: | new → closed |
The patch on the ticket was made to test a specific issue, not to resolve it. Just try updating your S.V.N. and do not forget to compile.
EDIT : If the ticket is not closed, the problem still exists. That's the point.
comment:3 by , 9 years ago
Resolution: | invalid |
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Status: | closed → reopened |
Summary: | Ticket #3292: serializationChange.patch。 → #3505Units - in formation stuck frequently Pathfinder |
comment:4 by , 9 years ago
gameboy: 1) Did you compile? 2) Can you upload your commands.txt with the stuck units to 3505?
Make sure to upload the correct replay.
comment:5 by , 9 years ago
Resolution: | → duplicate |
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Status: | reopened → closed |
Gameboy, by all means! If there is already a ticket for it, don't open another one stating that the other ticket is still not fixed! Leave this one closed and discuss it in #3505. Not this one.
Replying to gameboy:
I tested the latest SVN17181, new defect #3505Units - in formation stuck frequently Pathfinder mentioned problems still exist.