Opened 8 years ago

Last modified 8 years ago

#3610 closed enhancement

Moving missilehit from the shooter component to a system component — at Initial Version

Reported by: vikas MK Owned by:
Priority: Nice to Have Milestone: Alpha 21
Component: UI & Simulation Keywords: patch
Cc: leper Patch:

Description

Currently, projectile Damage depends on the shooter being alive.

We want to extend the projectile damage to cause continuous damage overtime ( ticket1912

The continuous damage has to occur even after  the death of a shooter and hence the need to move the missilehit component from the shooter component to a system component

Change History (0)

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