Opened 8 years ago
Last modified 8 years ago
#3610 closed enhancement
Moving missilehit from the shooter component to a system component — at Initial Version
Reported by: | vikas MK | Owned by: | |
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Priority: | Nice to Have | Milestone: | Alpha 21 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | leper | Patch: |
Description
Currently, projectile Damage depends on the shooter being alive.
We want to extend the projectile damage to cause continuous damage overtime ( ticket1912)
The continuous damage has to occur even after the death of a shooter and hence the need to move the missilehit component from the shooter component to a system component
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