Opened 8 years ago
Last modified 3 years ago
#3696 reopened defect
Sheep-shield — at Version 15
Reported by: | ffm | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | patch, simple |
Cc: | Patch: |
Description (last modified by )
Sheep's can be used as damage sucker as they are treated like a normal unit of a player and not like gaia animals.
This is most useful in survival of the fittest. Except treasures, the player can get only food through sheep. The player produces sheep in front of the CC. If a enemy wave attacks, they aim for the sheep, while the CC shoots the enemy's dead. With this method it is possible to survive forever (if you can make it through the first waves).
If you face a equal army near the enemy's base and he sends in his sheep you can only flee. This is bad for the game play and not historically correct.
Enemy sheep's should be treated like gaia animals.
See also the forum posts here.
Change History (15)
comment:1 by , 8 years ago
comment:2 by , 8 years ago
Resolution: | → invalid |
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Status: | new → closed |
comment:3 by , 8 years ago
Milestone: | Backlog |
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comment:4 by , 8 years ago
It's quite wrong that units automatically attack enemy sheep. Either UnitAI should ignore them or sheep could spawn as gaia.
This reminds me of #3406. UnitAI should improve target-finding and focus units which can attack first.
comment:5 by , 8 years ago
We need start to create the capture of Gaia and cattle animals, a system like AOM , is for the player that discover first and they hold if are nearly by a superior number of units and buildings.( with preference for units or defensive buildings)
comment:7 by , 8 years ago
http://trac.wildfiregames.com/ticket/997 Ok there is the ticket. The conversion one.
comment:8 by , 8 years ago
Maybe, but it would probably not solve the issue of sheep being targetted first.
comment:9 by , 8 years ago
By tower, Yes, the ticket can be reactivated if is reported as issue by the unit.ai and not a design suggest. I agree, towers don't need kill them, or other units, unless the player itself give the order.
comment:10 by , 8 years ago
As elexis said, like #3406. The first real target is destroyed, the unit (attacker) searches the next target and chooses the sheep, as it is treated like the nearest enemy unit.
What I didn't mean is, army vs army with sheep's. And now Army-user orders a right-click on sheep's.
This ticket should deal with the intentional behaviour of sending sheep's in battles to suck up the damage (most likely arrows). The sheep's should be dealt with after there is no soldier in sight, or if there is a explicit order of the player.
comment:11 by , 8 years ago
Milestone: | → Backlog |
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Resolution: | invalid |
Status: | closed → reopened |
comment:12 by , 8 years ago
Change the name and solution. I will test this but not into the survive of the...
comment:13 by , 8 years ago
Keywords: | simple added |
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I propose
- Limit max number of sheep to something reasonable like 100 (= 20 corrals * batch of 5) instead of unlimited
- UnitAI should not target animals of enemies unless ordered to.
comment:14 by , 8 years ago
IMO a player shouldn't be able to give commands to sheep in the first place (they could stay near the coral it spawned at and may be owned by Gaia).
A "reasonable ammount" should be linked to the army limit (e.g. the same or half).
comment:15 by , 8 years ago
Description: | modified (diff) |
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use the forum to discuss gameplay