[PATCH] AI levels in end game
The main difference between the AI levels is the gatherRate multiplier. But in late game, trade is the main resource provider and thus, all levels tend to be equivalent (although the number of expected traders is reduced in easier levels), making the easier level too difficult for beginners, and the hard level too easy for experienced players.
Waiting for a proper long term solution which would be to have different strategies for the different level, I propose to also apply a tradeMultiplier depending on the chosen AI level.
Here is a patch which changes a bit the present gatherMultiplier (with a 25% multiplicative step at each level) and also applies the same rate for trade.
improved version, with an update of the info displayed in the aiconfig panel