#3849 closed defect (fixed)
Queued commands to build in fog of war fails
Reported by: | _kali | Owned by: | Itms |
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Priority: | Must Have | Milestone: | Alpha 20 |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Queuing units to build something in the fog of war and then return to a point fails in SVN, but works in a19. I've noticed this 3 times in multiplayer games on SVN and reproduced locally vs. the sandbox AI.
Step 1 - Scout territory outside of your base. Step 2 - Select a group of worker units (men / women doesn't seem to matter) Step 3 - Hold down shift and place a house (barracks, forts, civ centers and docks seem to work too, probably all buildings) inside your territory, but in the fog of war (it seems to still reproduce wether the building is partially or completely in the fog of war) Step 4 - While still holding down shift, right click to a point on the map (to queue the units returning to a point)
Repeating these same steps but placing the building in the visible area (not the fog of war), executes the queued commands successfully, so I think it has something to do with the fog of war.
Attachments (1)
Change History (7)
by , 8 years ago
Attachment: | build-queue-bug.zip added |
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comment:1 by , 8 years ago
Just to clarify, the units still walk to the construction site and return to the correct point, they just don't construct the building.
comment:2 by , 8 years ago
Keywords: | fog of war queued commands removed |
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comment:3 by , 8 years ago
Owner: | set to |
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comment:4 by , 8 years ago
Also, I tested this in A19, and the bug is not present, so it's a new bug introduced after the A19 release.
comment:6 by , 8 years ago
The commit referenced in the commit message had an oversight that I fixed. Replaying your game now works as expected.
Build queue in fog of war bug. Played vs. Sandbox AI.