Opened 8 years ago
Closed 7 years ago
#3892 closed defect (fixed)
Camera height should be relative to water level
Reported by: | sanderd17 | Owned by: | elexis |
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Priority: | Should Have | Milestone: | Alpha 22 |
Component: | Core engine | Keywords: | |
Cc: | Patch: | Phab:D700 |
Description (last modified by )
Currenty, the camera height is only relative to the ground level. So on maps with deep water, it's possible the camera gets submerged suddenly when zoomed in.
And example can be seen on the Golden Island map.
In a less extreme case, the camera can still come very close to the water level, and it's possible to get the camera into some ship.
The camera height should be calculated as being relative to the maximum of the ground and water level
Change History (4)
comment:1 by , 7 years ago
Description: | modified (diff) |
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Milestone: | Backlog → Alpha 22 |
Patch: | → Phab:D638 |
comment:3 by , 7 years ago
Patch: | Phab:D638 → Phab:D700 |
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This is very pronounced on Extinct Volcano.