Opened 8 years ago
Last modified 7 years ago
#3892 closed defect
Camera height should be relative to water level — at Initial Version
Reported by: | sanderd17 | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 22 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Currenty, the camera height is only relative to the ground level. So on maps with deep water, it's possible the camera gets submerged suddenly when zoomed in.
And example can be seen on the Golden Island map.
In a less extreme case, the camera can still come very close to the water level, and it's possible to get the camera into some ship.
The camera height should be calculated as being relative to the maximum of the ground and water level
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