Opened 8 years ago

Last modified 7 years ago

#3892 closed defect

Camera height should be relative to water level — at Version 1

Reported by: sanderd17 Owned by:
Priority: Should Have Milestone: Alpha 22
Component: Core engine Keywords:
Cc: Patch: Phab:D638

Description (last modified by elexis)

Currenty, the camera height is only relative to the ground level. So on maps with deep water, it's possible the camera gets submerged suddenly when zoomed in.

And example can be seen on the Golden Island map.

In a less extreme case, the camera can still come very close to the water level, and it's possible to get the camera into some ship.

The camera height should be calculated as being relative to the maximum of the ground and water level

Change History (1)

comment:1 by elexis, 7 years ago

Description: modified (diff)
Milestone: BacklogAlpha 22
Patch: Phab:D638

This is very pronounced on Extinct Volcano.

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