Opened 8 years ago

Last modified 3 years ago

#3918 closed enhancement

animal DPS balance — at Version 2

Reported by: Palaxin Owned by:
Priority: Nice to Have Milestone: Alpha 24
Component: Simulation Keywords:
Cc: Patch:

Description (last modified by Palaxin)

This is the second part of #3778.

Having a closer look at gaia animals' attack, there are many strange things to observe. E.g. a wolf nearly has triple the DPS2 of a lioness. Lions are also pwned by boars, the crocodile gets smashed by a wolf and even the big rhino doesn't do more damage than wolves.

attack
animal hack pierce crush RT1 DPS2
lioness 15 2 7.5
lion 20 2 10
boar 12 1 12
crocodile 30 2 15
wolf 10 10 1 20
snow wolf 10 10 1 20
bear 20 20 2 20
rhinoceros 20 20 2 20
tiger 30 20 2 25
walrus 15 10 1 25
North African elephant 20 20 1 40
Asian elephant 22 10 18 1 50
African bush elephant 25 10 20 1 55

Below is a first proposal how to adjust the values. If there are no complaints, I will create a patch based on that. I rounded all values to multiples of 5 and assumed that hack attack corresponds to paws and pierce attack to teeth or horns. Crush attack is added for very large animals. I assume the repeat time is roughly adjusted to the animation but I will still check for possible changes there. Note that the average DPS of all animals nearly remains the same (from 24.6 to 24.2).

attack
animal hack pierce crush RT1 DPS2
boar 10 1 10
wolf 5 5 1 10
snow wolf 5 5 1 10
bear 20 10 2 15
lioness 20 10 2 15
lion 20 10 2 15
tiger 25 15 2 20
crocodile 20 20 2 20
walrus 10 10 1 20
rhinoceros 30 20 10 2 30
North African elephant 20 10 10 1 40
Asian elephant 25 10 15 1 50
African bush elephant 30 10 20 1 60

1 repeat time 2 damage per second = (hack attack + pierce attack + crush attack) / repeat time

Change History (2)

comment:1 by Palaxin, 8 years ago

Description: modified (diff)

comment:2 by Palaxin, 8 years ago

Description: modified (diff)
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