| 1 | | Done : |
| 2 | | - add a mandatory TechCostMultiplier in ProductionQueue schema (set to 1 by default). I checked all production queue (and even check with scenario Units demo). |
| 3 | | - patch enables modification of technology cost in the production queue of a building with the key TechCostMultiplier/stuff (stuff can be food, wood, stone, metal, time). |
| | 1 | Done : ! |
| | 2 | - add a mandatory !TechCostMultiplier in !ProductionQueue schema (set to 1 by default). I checked all production queue (and even check with scenario Units demo). |
| | 3 | - patch enables modification of technology cost in the production queue of a building with the key !TechCostMultiplier/stuff (stuff can be food, wood, stone, metal, time). |