Opened 8 years ago
Last modified 2 years ago
#4040 new defect
Control-all cheat should select all units
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – In-game | Keywords: | simple |
Cc: | Patch: |
Description (last modified by )
Once the option from the developer overlay to control all units is toggled, the selection lasso should include entities of all players and gaia, not only the viewed player. Relevant code: the calls to PickPlayerEntitiesInRect
in input.js
.
A new scriptfunction PickAllEntitiesInRect
is probably required. Notice it should check whether the entities are visible for the currently viewed player.
Furthermore the related code in ScriptFunctions.js
should be cleaned, i.e. moved to Selection.cpp
, perhaps CCmpRangeManager.cpp
and shouldn't iterate through players anymore but just use the ownership mask for the desired players.
Change History (4)
comment:1 by , 5 years ago
Component: | UI & Simulation → In-game UI |
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comment:2 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:3 by , 3 years ago
Keywords: | simple added |
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comment:4 by , 2 years ago
Description: | modified (diff) |
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r26327 allowed selecting by shift+click.
For the lasso one could keep in mind that selecting all is not always what is wanted, but since it is a cheat one could "meh" it.
Move tickets to
In-game UI
asUI & Simulation
got some sub components.