Opened 8 years ago

Last modified 15 months ago

#4047 new defect

Aura icons in SoD shouldn't be shown

Reported by: sanderd17 Owned by:
Priority: Should Have Milestone: Backlog
Component: UI – In-game Keywords:
Cc: Patch:

Description (last modified by Stan)

When the aura range of a hero is bigger than his vision range, and the hero affects units/buildings that can be in the FoW or SoD, then the aura icon shouldn't trigger on those units/buildings.

This can be reproduced by increasing the aura range of Antiochus the Righteous to 200, and leading him to an enemy building (his vision range is 100).

There are certain things to watch out for:

  • When coming closer, the target can pop into view, and should then display the icon automatically
  • It's possible that the owner of the target already sees the hero (before the hero sees the target), in that case, the icon should pop up for the player seeing both the hero and the target, but not for the other.

This may be best fixed in the OverlayRenderer to avoid making the JS StatusBars component very heavy.

Attachments (1)

330653490_532480158874726_2607068948347322361_n.png (1.7 MB ) - added by Stan 15 months ago.

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Change History (4)

comment:1 by elexis, 8 years ago

Other reproduces:

  1. Select an allied briton hero boudicca in vision range and see aura icons over his affected champs in the FoW
  1. Select an enemy roman hero marcellus and see enemies icons over affected champs in FoW

comment:2 by Imarok, 5 years ago

Component: UI & SimulationIn-game UI

Move tickets to In-game UI as UI & Simulation got some sub components.

comment:3 by Stan, 15 months ago

Description: modified (diff)
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