Opened 8 years ago

Closed 7 years ago

Last modified 7 years ago

#4093 closed enhancement (needsinfo)

Technology to reveal specific enemy units temporarily

Reported by: elexis Owned by:
Priority: Nice to Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

The aim of the wonder-gamemode is to keep a wonder for some duration and kill the enemies wonder in case he built it first. The aim of regicide gamemode #2160 is to kill one specific unit of the enemy.

There should be some ridiculously expensive or conditionally allowed (perhaps civ-dependent) technology to reveal the location of the enemies wonders/kings.

Change History (4)

comment:1 by Stan, 8 years ago

IIRC Age of Mythology had that tech, it was called Omniscience, and it's price was relative to the number of units on the maps.

I guess in our case it could be called Spies or something like that. Maybe after the tech is researched there could be a menu on which enemy you want to spy on, and the price.

comment:2 by elexis, 8 years ago

Visibility.js contains the code to change the visibility of a unit. See attachment:camouflaging.patch:ticket:3177 for an example change. Merging #4138 beforehand might be advisable.

comment:3 by elexis, 7 years ago

Keywords: simple removed
Milestone: Backlog
Resolution: needsinfo
Status: newclosed

Needs team decision before starting the implementation. Can't be a technology as those can't become unresearched. Would have to be done using https://code.wildfiregames.com/rP19175

comment:4 by Stan, 7 years ago

Why not letting it open and adding the design keyword to it ?

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