Opened 8 years ago

Last modified 5 years ago

#4132 closed defect

Walking idlers — at Initial Version

Reported by: elexis Owned by:
Priority: Should Have Milestone: Alpha 24
Component: UI & Simulation Keywords: simple
Cc: Patch:

Description

In this svn game with r18581 there were two of my archers (entity ID 7864 and 7016) at minute 14:20 which were walking from my civic center to the middle of the map, yet remained in INDIVIDUAL.IDLE, with empty orders and isIdle:true (thus showed up in the idle unit query), while the other walking archers of that group were correctly in INDIVIDUAL.WALKING, having a walk order in the order array and having isIdle:false.

Change History (6)

by elexis, 8 years ago

Attachment: commands.txt added

by elexis, 8 years ago

Attachment: map.7z added

Needs exactly this version of the map

by elexis, 7 years ago

Attachment: commands.2.txt added

Alpha 21 replay where two of the women I ordered to walk at minute 13 remain in the INDIVIDUAL.RETURNRESOURCE.APPROACHING state, still have that "ReturnResource" order and move to the destination without walk animation.

by elexis, 7 years ago

Attachment: screenshot2094.jpg added

by elexis, 7 years ago

Attachment: commands.3.txt added

Alpha 22 replay where my women near the civic center experienced the bug at minute 7.

by elexis, 7 years ago

Attachment: screenshot1021.jpg added
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