Opened 8 years ago

Last modified 5 years ago

#4132 closed defect

Walking idlers — at Version 1

Reported by: elexis Owned by:
Priority: Should Have Milestone: Alpha 24
Component: UI & Simulation Keywords: simple
Cc: Patch:

Description (last modified by elexis)

In this svn game with r18581 there were two of my archers (entity ID 7864 and 7016) at minute 14:20 which were walking from my civic center to the middle of the map, yet remained in INDIVIDUAL.IDLE, with empty orders and isIdle:true (thus showed up in the idle unit query), while the other walking archers of that group were correctly in INDIVIDUAL.WALKING, having a walk order in the order array and having isIdle:false.

https://trac.wildfiregames.com/raw-attachment/ticket/4132/screenshot2094.jpg

Change History (7)

by elexis, 8 years ago

Attachment: commands.txt added

by elexis, 8 years ago

Attachment: map.7z added

Needs exactly this version of the map

by elexis, 7 years ago

Attachment: commands.2.txt added

Alpha 21 replay where two of the women I ordered to walk at minute 13 remain in the INDIVIDUAL.RETURNRESOURCE.APPROACHING state, still have that "ReturnResource" order and move to the destination without walk animation.

by elexis, 7 years ago

Attachment: screenshot2094.jpg added

by elexis, 7 years ago

Attachment: commands.3.txt added

Alpha 22 replay where my women near the civic center experienced the bug at minute 7.

by elexis, 7 years ago

Attachment: screenshot1021.jpg added

comment:1 by elexis, 6 years ago

Description: modified (diff)
Keywords: simple added

Reproduce:

  1. Build a storehouse
  2. Gather a bit wood with units without dropping off
  3. Send an order to dropoff at the storehouse
  4. Before the units dropped off, queue an order to dropoff at the Civic Center

Result: The units dropoff at the storehouse, then enter the idle state but move towards the CC without the move animation and without the walking unitAI state (as depicted).

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