#4254 closed defect (fixed)
[PATCH] GUI List should focus selected element on selectionchange
Reported by: | elexis | Owned by: | elexis |
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Priority: | Should Have | Milestone: | Alpha 22 |
Component: | UI & Simulation | Keywords: | patch |
Cc: | Patch: |
Description
If one watches a replay from the replay menu and returns to that screen, the previously selected element will be selected again in the replay list. However the element isn't focused, so the user will have to scroll to find the selection.
Attachments (1)
Change History (5)
by , 8 years ago
Attachment: | focus_on_selected_gui_list_element_v1.patch added |
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comment:2 by , 7 years ago
Keywords: | review removed |
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That's what I thought, but nope:
Thread 1 "pyrogenesis" received signal SIGSEGV, Segmentation fault. 0x00000000008864e5 in CList::UpdateAutoScroll (this=this@entry=0x1cca7c0) at ../../../source/gui/CList.cpp:500 500 if (m_ItemsYPositions[selected] < scroll)
which occurs in the gamesetup when something out of bounds is selected.
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Looks good.