Opened 8 years ago
Last modified 5 years ago
#4318 closed defect
Special Formation Animations stop working when idle — at Initial Version
Reported by: | fcxSanya | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | UnitAI formations |
Cc: | Patch: |
Description
As reported by wowgetoffyourcellphone on the forums: "In Syntagma or Testudo, the special animations for idle stop working when formation stop moving".
Steps to reproduce: start the roman sandbox map, gather some starting units into testudo and move back and forth a bit Expected behavior: units preserve formation-specific animation (first row -- shiels forward, other rows -- shields up) when formation stops Observer behavior: units switch to the generic idle animation
The issue is caused by r17036, reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Possibly the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on MoveCompleted
.