Opened 8 years ago

Last modified 5 years ago

#4318 closed defect

Special Formation Animations stop working when idle — at Initial Version

Reported by: fcxSanya Owned by:
Priority: Should Have Milestone: Alpha 24
Component: Simulation Keywords: UnitAI formations
Cc: Patch:

Description

As reported by wowgetoffyourcellphone on the forums: "In Syntagma or Testudo, the special animations for idle stop working when formation stop moving".

Steps to reproduce: start the roman sandbox map, gather some starting units into testudo and move back and forth a bit Expected behavior: units preserve formation-specific animation (first row -- shiels forward, other rows -- shields up) when formation stops Observer behavior: units switch to the generic idle animation

The issue is caused by r17036, reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Possibly the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on MoveCompleted.

Change History (0)

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