Opened 8 years ago
Last modified 5 years ago
#4318 closed defect
Special Formation Animations stop working when idle — at Version 4
Reported by: | fcxSanya | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Simulation | Keywords: | UnitAI formations |
Cc: | Patch: |
Description (last modified by )
As reported by wowgetoffyourcellphone on the forums: "In Syntagma or Testudo, the special animations for idle stop working when formation stop moving".
Steps to reproduce: start the roman sandbox map, gather some starting units into testudo and move back and forth a bit Expected behavior: units preserve formation-specific animation (first row -- shiels forward, other rows -- shields up) when formation stops Observer behavior: units switch to the generic idle animation
The issue is caused by r17036, reverting it fixes the animation, but then the issue from #3429 should return (unless it was fixed by something else in a different way). Possibly the code from r17036 can be enhanced to select the formation-specific animation rather than always returning to 'idle' on MoveCompleted
.
Change History (4)
comment:1 by , 8 years ago
Keywords: | UnitAI added |
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comment:2 by , 8 years ago
comment:3 by , 5 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:4 by , 5 years ago
Description: | modified (diff) |
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This is fixed by a combination of D1337, D1901 and D2048.
Alpha 20 replay: https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=12458