Opened 8 years ago
Last modified 3 years ago
#4357 new enhancement
Cannot spawn and auto-garrison Athenian Marines inside an Athenian Trireme.
Reported by: | user1 | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | simple |
Cc: | Patch: |
Description
Change History (6)
comment:1 by , 8 years ago
Priority: | Should Have → Nice to Have |
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Type: | defect → enhancement |
comment:2 by , 8 years ago
that it's better to ... have the possibility of ... autogarrison them. I don't know how the code works but to add description: currently ctrl enable the attack modifier and using the gui button leads to a grey cursor.
comment:3 by , 6 years ago
Component: | UI & Simulation → Simulation |
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Move tickets to Simulation
as UI & Simulation
got some sub components.
comment:4 by , 4 years ago
Keywords: | simple added |
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Possibly not too hard. Files to take a look at:
- UnitActions.js.
- Template of the ship.
Needs a new hotkey maybe?
comment:5 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:6 by , 3 years ago
Keywords: | simple added |
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You want that the units trained at a ship will be garrisoned in the ship automatically? That might indeed be more intuitive rather than having them pop out on land once reaching the shoreline. It has the side effect of the units being lost if the ship is destroyed, while currently the batch would be cancelled presumably (regaining the resources). But you are likely right that it's better to autogarrison them.