Opened 7 years ago

Last modified 5 years ago

#4392 new enhancement

Implement Dual Quaternion Skinning

Reported by: wraitii Owned by:
Priority: Nice to Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description

Per Enrique request in the team forum here: https://wildfiregames.com/forum/index.php?/topic/19935-rethinking-the-actor-format-for-animations/&do=findComment&comment=322496 And the website described here: http://rodolphe-vaillant.fr/?e=29

it would seem that this bone interpolation system is superior to our current implementation. I believe the concerned code is in "BuildBoneMatrices" but I'm not entirely sure yet as I'm not super familiar with this.

as I understand it we should be able to reuse most of the provided code, adapt it for our needs, and drop-in replace the skinning.

Change History (2)

comment:1 by elexis, 7 years ago

Milestone: Alpha 22Backlog

Backlogging due to lack of progress

comment:2 by Imarok, 5 years ago

Component: UI & SimulationCore engine

Move tickets to their correct component.

Note: See TracTickets for help on using tickets.