Opened 7 years ago
Last modified 5 years ago
#4392 new enhancement
Implement Dual Quaternion Skinning
Reported by: | wraitii | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Per Enrique request in the team forum here: https://wildfiregames.com/forum/index.php?/topic/19935-rethinking-the-actor-format-for-animations/&do=findComment&comment=322496 And the website described here: http://rodolphe-vaillant.fr/?e=29
it would seem that this bone interpolation system is superior to our current implementation. I believe the concerned code is in "BuildBoneMatrices" but I'm not entirely sure yet as I'm not super familiar with this.
as I understand it we should be able to reuse most of the provided code, adapt it for our needs, and drop-in replace the skinning.
Change History (2)
comment:1 by , 7 years ago
Milestone: | Alpha 22 → Backlog |
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comment:2 by , 5 years ago
Component: | UI & Simulation → Core engine |
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Move tickets to their correct component.
Backlogging due to lack of progress