Opened 18 years ago
Last modified 12 years ago
#43 closed task
Terrain - Gameplay Properties — at Initial Version
Reported by: | Stuart Walpole | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
- Unit Speed: Other terrains affect the movement rates of certain units. (eg speed is reduced for most units on sand (though increased for camels), while speed is improved for most units on roads.)
- Traversability: Certain terrains are only traversable by certain units. (Ships can only move on deep and shallow water; infantry on land and shallows but not deep water. Some infantry can move directly through forests. Cliffs are impassable to all, as they are too steep to climb.)
- Attrition Damage: In some game settings, entering an opponent's territory during ceasefire causes rapid damage to those units.
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