Opened 2 years ago

Last modified 3 weeks ago

#4460 new defect

FCollada crash in debug mode

Reported by: Itms Owned by:
Priority: Must Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by stanislas69)

As reported by Zaggy1024 on IRC, when running the game in debug mode, at the end of loading Acropolis Bay (2), the following assertion fails: ps/trunk/libraries/source/fcollada/src/FCollada/FUtils/FUTracker.cpp#L43

It happens only if the game window has focus at that moment. If I'm doing something else while the game loads, when I'm back I can play normally.

The crash doesn't happen in r19094 but it does in r19096 so some change revealed the issue in FCollada. The crash happens upon loading art/meshes/skeletal/new/m_tunic_short.dae.

Attachments (1)

collada_memerror.txt (9.4 KB) - added by fatherbushido 2 years ago.
I don't know if it's related but I have that

Download all attachments as: .zip

Change History (3)

comment:1 Changed 2 years ago by stanislas69

Might be interesting to try to cache that file and see if the game ignores it. (it does when collada files are broken.

Changed 2 years ago by fatherbushido

Attachment: collada_memerror.txt added

I don't know if it's related but I have that

Note: See TracTickets for help on using tickets.