Opened 7 years ago
Last modified 5 years ago
#4460 closed defect
FCollada crash in debug mode — at Version 2
Reported by: | Itms | Owned by: | |
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Priority: | Must Have | Milestone: | Alpha 24 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
As reported by Zaggy1024 on IRC, when running the game in debug mode, at the end of loading Acropolis Bay (2), the following assertion fails: ps/trunk/libraries/source/fcollada/src/FCollada/FUtils/FUTracker.cpp#L43
It happens only if the game window has focus at that moment. If I'm doing something else while the game loads, when I'm back I can play normally.
The crash doesn't happen in r19094 but it does in r19096 so some change revealed the issue in FCollada. The crash happens upon loading art/meshes/skeletal/new/m_tunic_short.dae
.
Change History (3)
comment:1 by , 7 years ago
by , 7 years ago
Attachment: | collada_memerror.txt added |
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I don't know if it's related but I have that
comment:2 by , 5 years ago
Description: | modified (diff) |
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Might be interesting to try to cache that file and see if the game ignores it. (it does when collada files are broken.