Opened 7 years ago

Closed 6 years ago

Last modified 6 years ago

#4469 closed enhancement (wontfix)

Why not send units to gather other resources after finishing the current one?

Reported by: Amalaki Owned by:
Priority: If Time Permits Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by elexis)

when workers finished with stone, why not send them to wood which is close to them?

I would upload a picture but don't find the function?

to you have a mail,i have some other ideas too

cheers, jo

Change History (3)

comment:1 by elexis, 7 years ago

Component: Build & PackagesUI & Simulation
Summary: Why not send to other resources?Why not send units to gather other resources after finishing the current one?

Not entirely convinced, it should mostly be the players duty to order his units.

If this were implemented, it might have an unexpected side effect. For example sending 30 units to a mine, only 25 being able to gather, the other 5 then walking to trees that might be covered by an enemy tower for example.

On the other hand, there is a similar problem with hunting. If cavalry finished hunting deer, they leave the nearby sheep untouched iirc.

comment:2 by elexis, 6 years ago

Description: modified (diff)
Milestone: Backlog
Resolution: wontfix
Status: newclosed

I am not convinced that units should switch automatically to a different resource type. It should be sufficient to detect idle workers as easily as possible.

comment:3 by Stan, 6 years ago

Maybe for food. But I agree that the rest seem kinda annoying. For food I guess units shouldn't go hunting outside territory unless their previous order was to do so :)

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