Opened 7 years ago

Closed 6 years ago

#4517 closed enhancement (wontfix)

Uniform relic placement for Capture the Relic

Reported by: Sandarac Owned by:
Priority: Nice to Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description (last modified by elexis)

r19345 introduced a "Capture The Relic" victory condition, but the relic units that spawn on the map at game-start are placed purely randomly in available neutral territory. This means that it is possible for multiple relics to spawn very close to the territory of one player.

Maximizing the distance between relics causes them to spawn at the extreme edges of the map, so it would be preferable for them to be uniformly distributed across the map.

Change History (2)

comment:1 by elexis, 7 years ago

Keywords: simple added
Priority: Should HaveNice to Have

Also relics can be spawned in the middle of a forest, should be avoided where possible.

comment:2 by elexis, 6 years ago

Description: modified (diff)
Keywords: simple removed
Milestone: Backlog
Resolution: wontfix
Status: newclosed
Summary: Improved relic placement for Capture the RelicUniform relic placement for Capture the Relic

I don't think we really need to change the code.

If there are more than 2 relics, it's unlikely that one team can get a hold of all of them before defeating the enemy.

If there are more than 2, the likelihood of them being grouped all in one place becomes really small. If there are only two, it should still be random rather than being placed predictably.

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