Opened 7 years ago
Closed 6 years ago
#4517 closed enhancement (wontfix)
Uniform relic placement for Capture the Relic
Reported by: | Sandarac | Owned by: | |
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Priority: | Nice to Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description (last modified by )
r19345 introduced a "Capture The Relic" victory condition, but the relic units that spawn on the map at game-start are placed purely randomly in available neutral territory. This means that it is possible for multiple relics to spawn very close to the territory of one player.
Maximizing the distance between relics causes them to spawn at the extreme edges of the map, so it would be preferable for them to be uniformly distributed across the map.
Change History (2)
comment:1 by , 7 years ago
Keywords: | simple added |
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Priority: | Should Have → Nice to Have |
comment:2 by , 6 years ago
Description: | modified (diff) |
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Keywords: | simple removed |
Milestone: | Backlog |
Resolution: | → wontfix |
Status: | new → closed |
Summary: | Improved relic placement for Capture the Relic → Uniform relic placement for Capture the Relic |
I don't think we really need to change the code.
If there are more than 2 relics, it's unlikely that one team can get a hold of all of them before defeating the enemy.
If there are more than 2, the likelihood of them being grouped all in one place becomes really small. If there are only two, it should still be random rather than being placed predictably.
Also relics can be spawned in the middle of a forest, should be avoided where possible.