Opened 7 years ago
Last modified 11 months ago
#4733 new defect
[PATCH] RepeatTime Attack Bonus bug / Cleopatra aura
Reported by: | temple | Owned by: | |
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Priority: | Should Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: | Phab:D818 |
Description
As reported by Hidan in the forums, sometimes Cleopatra's aura shows up in the stats of a unit but not in their actual attack.
https://wildfiregames.com/forum/index.php?/topic/22802-aura-doesn%C2%B4t-work/
When units are attacking something and Cleo walks so that they come into her aura, their actual attack rate doesn't get updated even though the gui does. Similarly, if they start attacking while in her aura range and then she moves away, they'll continue to attack at the higher rate until they move or stop attacking.
Change History (6)
comment:1 by , 7 years ago
Summary: | Cleopatra aura → RepeatTime Attack Bonus bug / Cleopatra aura |
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comment:2 by , 7 years ago
Milestone: | Backlog → Work In Progress |
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Patch: | → Phab:D818 |
Summary: | RepeatTime Attack Bonus bug / Cleopatra aura → [PATCH] RepeatTime Attack Bonus bug / Cleopatra aura |
comment:3 by , 5 years ago
Component: | UI & Simulation → Simulation |
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comment:5 by , 3 years ago
Owner: | set to |
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comment:6 by , 11 months ago
Milestone: | Work In Progress → Backlog |
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Owner: | removed |
Backlogging due to absence/lack of progress
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