Opened 7 years ago
Last modified 3 years ago
#4762 new defect
Capture The Relic should consider relics placed by the map
Reported by: | elexis | Owned by: | |
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Priority: | If Time Permits | Milestone: | Backlog |
Component: | Simulation | Keywords: | simple |
Cc: | Patch: |
Description
CaptureTheRelic.js
doesn't account for relics that might be placed by the map editor or random map script in advance.
Map authors might want to place the relic at a specific location (for example at gaia fortifications).
At the very least, these relics must become part of the this.relics
array.
If we want to, we could also make that script delete random relics if the map number exceeds the RelicCount
setting.
The script could only place RelicCount - mapRelicCount
relics, so that the total number of relics matches the gamesetting.
Change History (4)
comment:1 by , 7 years ago
Keywords: | simple added |
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comment:2 by , 5 years ago
Component: | UI & Simulation → Simulation |
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comment:3 by , 3 years ago
Keywords: | simple removed |
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severity: | → simple |
comment:4 by , 3 years ago
Keywords: | simple added |
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