Opened 7 years ago

Last modified 3 years ago

#4762 new defect

Capture The Relic should consider relics placed by the map

Reported by: elexis Owned by:
Priority: If Time Permits Milestone: Backlog
Component: Simulation Keywords: simple
Cc: Patch:

Description

CaptureTheRelic.js doesn't account for relics that might be placed by the map editor or random map script in advance.

Map authors might want to place the relic at a specific location (for example at gaia fortifications).

At the very least, these relics must become part of the this.relics array.

If we want to, we could also make that script delete random relics if the map number exceeds the RelicCount setting.

The script could only place RelicCount - mapRelicCount relics, so that the total number of relics matches the gamesetting.

Change History (4)

comment:1 by elexis, 7 years ago

Keywords: simple added

comment:2 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

comment:3 by Silier, 3 years ago

Keywords: simple removed
severity: simple

comment:4 by Silier, 3 years ago

Keywords: simple added
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