Opened 6 years ago

Last modified 5 years ago

#5026 new defect

Naval Pathfinding failure

Reported by: mimo Owned by:
Priority: Should Have Milestone: Backlog
Component: Simulation Keywords: pathfinder
Cc: Patch:

Description (last modified by mimo)

Here is a simple case of a naval pathfinder failure. On the first screenshot the computed path is shown, which tries to avoid the two floating treasures. But on the second screenshot, we see that the ship is nonetheless blocked

A trivial workaround (which imo also makes sense so should be done anyway) is to make these small foating treasures to not block movement. But i attach here the corresponding saved game (saved just before this happens) for r21168 if somebody wants to look at it, as this seems (maybe wrongly) to be fixable. (The warnings appearing have no effect on the bug, there are there only because the game was started with autostart).

Attachments (3)

savegame-navalPathfinder.0adsave (349.9 KB ) - added by mimo 6 years ago.
pathView.png (872.5 KB ) - added by mimo 6 years ago.
obstructed.png (732.7 KB ) - added by mimo 6 years ago.

Download all attachments as: .zip

Change History (5)

by mimo, 6 years ago

Attachment: pathView.png added

by mimo, 6 years ago

Attachment: obstructed.png added

comment:1 by mimo, 6 years ago

Description: modified (diff)

comment:2 by Imarok, 5 years ago

Component: UI & SimulationSimulation

Move tickets to Simulation as UI & Simulation got some sub components.

Note: See TracTickets for help on using tickets.