#5063 closed defect (duplicate)
Crash upon gamestart at CPostprocManager::ApplyBlurDownscale2x
Reported by: | RuthlessMike | Owned by: | |
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Priority: | Must Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Hello, every time I started a game it crashes when it gets to a 100%. In solo an in Multiplayer. I always get
Details: unhandled exception (Access violation reading 0x65762065)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
Attachments (2)
Change History (6)
by , 6 years ago
Attachment: | crashlog.txt added |
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by , 6 years ago
Attachment: | crashlog.dmp added |
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comment:1 by , 6 years ago
comment:3 by , 6 years ago
Milestone: | Backlog |
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comment:4 by , 6 years ago
Summary: | Game Crashes → Crash upon gamestart at CPostprocManager::ApplyBlurDownscale2x |
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Stacktrace posted here https://trac.wildfiregames.com/ticket/4734#comment:14
> atioglxx.dll!15117b3d() Unknown No symbols loaded. [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Annotated Frame kernel32.dll!_HeapFree@12 () Unknown Non-user code. Symbols loaded. pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex=0x00000005, unsigned int outTex=0x00000007, int inWidth=0x00000320, int inHeight=0x000001c2) Line 249 C++ Symbols loaded. pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351 C++ Symbols loaded. pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1579 C++ Symbols loaded. pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1885 C++ Symbols loaded. pyrogenesis.exe!CGameView::Render() Line 489 C++ Symbols loaded. pyrogenesis.exe!Render() Line 228 C++ Symbols loaded. pyrogenesis.exe!CGame::ReallyStartGame() Line 322 C++ Symbols loaded. pyrogenesis.exe!ProgressiveLoad() Line 233 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 322 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=0x00000001, const char * * argv=0x00430008) Line 581 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=0x00000001, char * * argv=0x00430008) Line 623 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=0x00000001, char * * argv=0x00430008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=0x00000001, unsigned short * * wargv=0x00309a20, unsigned short * wenvp=0x002f4d00) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!@BaseThreadInitThunk@12 () Unknown Non-user code. Symbols loaded. ntdll.dll!___RtlUserThreadStart@8 () Unknown Non-user code. Symbols loaded. ntdll.dll!__RtlUserThreadStart@8 () Unknown Non-user code. Symbols loaded.
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Hey thanks for reporting I'll try to have a look this evening :)
In the meantime you can try disabling GLSL and postprocessing in the options :)