Opened 6 years ago

Closed 6 years ago

#5089 closed defect (needsinfo)

Game crashed

Reported by: Alexander Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:

Description

The game crashed (had a "program error") just after clicking on 'start game'.

Details: unhandled exception (Access violation writing 0x00000000)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 487 (Attempt to access invalid address.)

Attachments (2)

crashlog.dmp (96.8 KB ) - added by Alexander 6 years ago.
crashlog.txt (15.2 KB ) - added by Alexander 6 years ago.

Download all attachments as: .zip

Change History (5)

by Alexander, 6 years ago

Attachment: crashlog.dmp added

by Alexander, 6 years ago

Attachment: crashlog.txt added

comment:1 by Stan, 6 years ago

Hey thanks for the report I'll have a look soon.

Try disabling Glsl and postprocessing in the meantime and see if it fixes it. If it does please report back this is a really important issue. 

comment:2 by Stan, 6 years ago

Indeed disabling GLSL will fix it. Let us know if you want to help us fix it. Refs: #4734

>	atioglxx.dll!6991a4b7()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll]		Annotated Frame
 	kernel32.dll!_HeapFree@12()	Unknown	Non-user code. Symbols loaded.
 	pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex=5, unsigned int outTex=7, int inWidth=960, int inHeight=540) Line 249	C++	Symbols loaded.
 	pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351	C++	Symbols loaded.
 	pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1579	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1885	C++	Symbols loaded.
 	pyrogenesis.exe!CGameView::Render() Line 489	C++	Symbols loaded.
 	pyrogenesis.exe!Render() Line 228	C++	Symbols loaded.
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 322	C++	Symbols loaded.
 	pyrogenesis.exe!ProgressiveLoad() Line 233	C++	Symbols loaded.
 	pyrogenesis.exe!Frame() Line 322	C++	Symbols loaded.
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x00550008) Line 581	C++	Symbols loaded.
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x00550008) Line 623	C++	Symbols loaded.
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x00550008) Line 126	C	Symbols loaded.
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x008354e0, unsigned short * wenvp=0x00832198) Line 151	C	Symbols loaded.
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C	Non-user code. Symbols loaded.
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++	Symbols loaded.
 	kernel32.dll!@BaseThreadInitThunk@12()	Unknown	Non-user code. Symbols loaded.
 	ntdll.dll!___RtlUserThreadStart@8()	Unknown	Non-user code. Symbols loaded.
 	ntdll.dll!__RtlUserThreadStart@8()	Unknown	Non-user code. Symbols loaded.
Last edited 6 years ago by Stan (previous) (diff)

comment:3 by Stan, 6 years ago

Milestone: Backlog
Resolution: needsinfo
Status: newclosed

No news good news → Needsinfo.

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