Opened 6 years ago
Last modified 5 years ago
#5147 new enhancement
Starting walls gamesetup option
Reported by: | elexis | Owned by: | |
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Priority: | Nice to Have | Milestone: | Backlog |
Component: | UI – Game setup | Keywords: | |
Cc: | Patch: |
Description
From https://wildfiregames.com/forum/index.php?/topic/1321-0-ad-the-vision/
If the host wishes, a player's starting Territory can also be surrounded by attrition borders to reduce early rushes.
We just need to run the same rmgen code for every civ if the option is enabled.
The wall templates should be added to SkirmishReplacer
object of all civ files.
The civ file will need a boolean deciding whether the civ (iberians) comes with walls by default or not (maybe a multiple choice value too for walls,palisades,turrets only or even a fortress).
Relevant files: gamesetup.js
, rmgen/
, SkirmishReplacer.js
, simulation/data/civs/
.
Change History (2)
comment:1 by , 6 years ago
comment:2 by , 5 years ago
Component: | UI & Simulation → Game setup |
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Move tickets to Game Setup
as UI & Simulation
got some sub components.
There's no need for code to be added. Setting a variable will actually do and then override the starting entity placement's argument with that if set.