Opened 2 years ago

Closed 2 years ago

#5156 closed defect (needsinfo)

0 ad game crash

Reported by: Daniel Thornburg Owned by:
Priority: Should Have Milestone:
Component: UI & Simulation Keywords:
Cc: Patch:


My game keeps crashing every time I try to start a single player match, with no known causes. Is there anything I can do to play it without crashing.

Attachments (1)

crashlog.dmp (99.7 KB ) - added by Daniel Thornburg 2 years ago.

Download all attachments as: .zip

Change History (4)

by Daniel Thornburg, 2 years ago

Attachment: crashlog.dmp added

comment:1 by stanislas69, 2 years ago

Hello and thanks for the report.

Can you please attach the files that were asked for in the error message you got ?

See ReportingErrors and GameDataPaths for more information.

In the meantime try to go in the options and disabling GLSL and postprocessing.

comment:2 by stanislas69, 2 years ago

Call stack

>	ig8icd32.dll!565fb561()	Unknown	No symbols loaded.
 	[Frames below may be incorrect and/or missing, no symbols loaded for ig8icd32.dll]		Annotated Frame
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name=0x28de60d0, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderProgram> & program={...}) Line 271	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name=0x28de60d0, const CShaderDefines & defines={...}) Line 68	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::NewEffect(const char * name=0x00cd8780, const CShaderDefines & baseDefines={...}, std::shared_ptr<CShaderTechnique> & tech={...}) Line 545	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}, const CShaderDefines & defines1={...}, const CShaderDefines & defines2={...}) Line 369	C++	Symbols loaded.
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name={...}) Line 351	C++	Symbols loaded.
 	pyrogenesis.exe!OverlayRenderer::RenderForegroundOverlays(const CCamera & viewCamera) Line 605	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1608	C++	Symbols loaded.
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1885	C++	Symbols loaded.
 	pyrogenesis.exe!CGameView::Render() Line 489	C++	Symbols loaded.
 	pyrogenesis.exe!Render() Line 228	C++	Symbols loaded.
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 322	C++	Symbols loaded.
 	pyrogenesis.exe!ProgressiveLoad() Line 233	C++	Symbols loaded.
 	pyrogenesis.exe!Frame() Line 322	C++	Symbols loaded.
 	pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x02890008) Line 581	C++	Symbols loaded.
 	pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x02890008) Line 623	C++	Symbols loaded.
 	pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x02890008) Line 126	C	Symbols loaded.
 	pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x00cc2410, unsigned short * wenvp=0x00cc01a8) Line 151	C	Symbols loaded.
 	pyrogenesis.exe!__tmainCRTStartup() Line 623	C	Non-user code. Symbols loaded.
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++	Symbols loaded.
()	Unknown	Non-user code. Symbols loaded.
 	ntdll.dll!__RtlUserThreadStart()	Unknown	Non-user code. Symbols loaded.
()	Unknown	Non-user code. Symbols loaded.

Disabling GLSL will definitely fix this. If you want to help us fix it, please stay in touch as no one in the team can reproduce this bug.

comment:3 by stanislas69, 2 years ago

Milestone: Backlog
Resolution: needsinfo
Status: newclosed
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