Opened 6 years ago

Last modified 6 years ago

#5188 new defect

Game shouldn't crash when system folders are unavailable.

Reported by: Stan Owned by:
Priority: Should Have Milestone: Backlog
Component: Core engine Keywords:
Cc: Patch:

Description

As reported here:

https://wildfiregames.com/forum/index.php?/topic/24426-0ad-wont-run-at-work/

Game should fall back to -writableroot behavior when it can't write to system directories instead of crashing.

Change History (2)

comment:1 by Vladislav Belov, 6 years ago

The auto fallback seems misleading. We need to notify players, what's going on. Also what should we do, when the original access is restored? Copy files? Because you will have a duplicated data. It seems pretty complex for the game.

I think the user should control this step, we only notify him. As leper said, we don't need to manage everything. Because the same thing may happen, if the data folder is mounted separately.

Last edited 6 years ago by Vladislav Belov (previous) (diff)

comment:2 by Stan, 6 years ago

Well then not crashing would be nice :)

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