Opened 5 years ago
Closed 5 years ago
#5398 closed defect (duplicate)
Player undefeated with unfinished (key) buildings and no units
Reported by: | mahuiztaccihuatl | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | UI & Simulation | Keywords: | |
Cc: | Patch: |
Description
Just played a game with Conquest rules where the last AI player was not defeated despite no apparent units on the map. After resigning, discovered a half constructed dock (and no other entities owned by that plyaer) which presumably held up the defeat condition. Seems reasonable that a player should be defeated in this case as they have no way to achieve victory
Change History (1)
comment:1 by , 5 years ago
Component: | Core engine → UI & Simulation |
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Milestone: | Backlog |
Resolution: | → duplicate |
Status: | new → closed |
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Please replay the match and switch the perspective to the enemy and make sure there is really not a single unit or building remaining. I think the player is defeated if there is only a foundation remaining.
Notice that there are the Conquest Structures (and Conquest Units) modes available too, that defeat a player if he has no more buildings (units) remaining.
Otherwise people who work on the AI elsewhere could (and I think already did) consider implementing a resign function if there are too few units remaining.