Unit computed a path that makes it stuck, then ignores some but not all move orders
In this replay with r22426 a female (entityID 7084, F9 -> g_Selection.addList[7084];
) was gathering, got stuck near a small stone mine and stopped moving.
The woman received some move orders and changed the direction she was facing, but did not move. Some move orders later she did move.
Change History
(5)
Milestone: |
Backlog → Alpha 24
|
Patch: |
→ Phab:D1907
|
Resolution: |
→ fixed
|
Status: |
new → closed
|
Keywords: |
regression added
|
Cannot reproduce the behaviour on the replay post D1907 - this appears to trigger a safety fallback case in PathResult but it works nowadays and the woman gets to build the first and second house, then follows other units.